Most statistics depend on a character's base abilities:
| Strength (STR) | Raw physical power. Among other things, it affects |
| your ability to cause damage in melee, and it sets | |
| a limit to how much you can carry. | |
| Dexterity (DEX) | Useful to defend oneself against non-magical damage, |
| and to perform precision tasks. | |
| Constitution (CON) | Health and endurance. A must for whoever plans to |
| spend much time fighting. | |
| Perception (PER) | Eyesight, hearing, smell... It helps in detecting |
| hidden things and in taking aim. | |
| Intelligence (INT) | Memory and abstract reasoning. A wizard's best friend. |
| Wisdom (WIS) | Common sense. It affects clerical spells and herblore. |
| Willpower (WIL) | Iron nerves can help when facing hostile magic, when |
| trying to force your will onto others, and when | |
| performing strenuous activities. |
See also: REROLL, STRENGTH, DEXTERITY, CONSTITUTION, PERCEPTION, INTELLIGENCE, WISDOM, WILLPOWER, AGE, TRAIN
This page was automatically generated on Sat Apr 27 12:04:49 2013