Search found 25 matches
- Wed Apr 23, 2008 6:27 am
- Forum: Archive
- Topic: Promoting MUME
- Replies: 35
- Views: 148542
Re: Promoting MUME
*sticky*
Re: Link cap
Flame war alert. *click*
- Tue Mar 25, 2008 7:53 pm
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1165840
Re: Recent changes, a bright future ahead
Following that logic, MUME would be more fun & balanced if nothing was delayed; backstabbing, reading scrolls, casting a spell, bashing, picking a lock...Razoor wrote:Gothmog, adding delays to MUME can never be called progress. It's a huge drawback.
I disagree.
- Tue Mar 25, 2008 5:39 pm
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1165840
Re: Recent changes, a bright future ahead
I think it's safe to assume the changes were made because people who don't play the game anymore were sick of the bitching from all the people that don't play thief and think thieves are all unkillable. The changes in progress are not made because of people who don't play the game are sick of whini...
- Mon Mar 24, 2008 4:50 pm
- Forum: Archive
- Topic: Some Sleeping Inconveniences
- Replies: 9
- Views: 29281
Re: Some Sleeping Inconveniences
1. I cannot quit while asleep, even if the sleeping was done voluntarily. I suggest you use the 'wake' command before quitting. 2. I cannot initiate a change description while asleep, but I can while in combat; I can, however, change my editor preference or finish a local edit cha desc session whil...
- Sun Mar 23, 2008 9:18 pm
- Forum: Archive
- Topic: Mending and Reboots/Crashes
- Replies: 4
- Views: 13387
Re: Mending and Reboots/Crashes
I think we can accept this solution for the time being.
- Sun Mar 23, 2008 8:27 pm
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1165840
Recent changes, a bright future ahead
There have been a number of changes recently, a lot of them mainly affecting thieves/scouts. As I think the news posts on MUME have hinted, these changes are just the beginning of a series of changes. It's clear that a lot of players feel that scouts (and especially whities) are now 'unplayable'. Th...
Re: Bug forum
No, not yet anyhow. We'll see if we do some other long term solution. One problem with the current system is that so many things get reported many, many times. Another problem is that people bugreport things that are not bugs at all ("I can't believe this, I just mobdied because these mobs bash, tha...
Re: Bug forum
We'll see. Perhaps it will drive development. Then again, blatant bug abuse also leads to a pruning of legend characters. :D And.. I think very few, if any, of the bugs posted here are easily abusable in any scary sense of the word. If/when we find something that is obviously _really_ bad (say like ...
Bug forum
Added a forum for bug reports, we have started filtering out and condensing the numerous bug reports from MUME's bug-command. It should be readable to all users for now, I didn't make it writable because it's a work space, not a meeting. Maybe this will change later on.
- Thu Mar 20, 2008 4:43 pm
- Forum: Archive
- Topic: [Project] Supermobs
- Replies: 29
- Views: 101152
Re: [Project] Supermobs
This thread has served its purpose, again I'd like to thank you all for your thoughts!
- Tue Mar 18, 2008 8:09 pm
- Forum: Archive
- Topic: Time Sinks
- Replies: 24
- Views: 94604
Re: Time Sinks
Wobbler, you having written almost 1/8th of the posts on this forum might be considered a time sink as well!
Other than that, I think you have a few fair points about time sinks. Some things do exist that do not make the game any better, and just provide a source of frustration.
Other than that, I think you have a few fair points about time sinks. Some things do exist that do not make the game any better, and just provide a source of frustration.
- Tue Mar 11, 2008 8:28 pm
- Forum: Archive
- Topic: Enslaved shadows
- Replies: 12
- Views: 29580
Re: Enslaved shadows
Hey Gothmog, could you please, while you are at it, increase also the number of available pracs in command to evil aligned whities? The only place where command can be learnt enough is Rivendell atm. So bit more pracs in BM, Fornost, or Vale of Anduin, etc. would be really nice (I'd vote for BM, bu...
- Tue Mar 11, 2008 8:22 pm
- Forum: Archive
- Topic: [News] Age modifiers
- Replies: 19
- Views: 53382
Re: [News] Age modifiers
Yes. Reading the first post in this thread will give you the explanation!Aglach wrote:Does this age discussion explain why now I have str 19 when I was str 17 2 weeks ago?
- Tue Mar 11, 2008 2:34 pm
- Forum: Archive
- Topic: [Project] Supermobs
- Replies: 29
- Views: 101152
Re: [Project] Supermobs
Thank you for all the contributions! Plenty of good ideas in this thread.
- Mon Mar 10, 2008 10:57 pm
- Forum: Archive
- Topic: Enslaved shadows
- Replies: 12
- Views: 29580
Re: Enslaved shadows
If somebody who is XPing a lot as a raising shaman would like to summarize their experiences in a post in a week or two, feel free to.
- Mon Mar 10, 2008 10:41 pm
- Forum: Archive
- Topic: Enslaved shadows
- Replies: 12
- Views: 29580
Re: Enslaved shadows
Fixed.
- Mon Mar 10, 2008 4:23 pm
- Forum: Archive
- Topic: I Know More than Everything!
- Replies: 5
- Views: 11762
Re: I Know More than Everything!
Just consider 100% an index relative percentile. At 100% in a skill, your skill level is exactly 100% of the index. The index in turn being an indicator for when somebody is "really, really good" at the skill. There you go, problem solved.
- Sun Mar 09, 2008 9:24 pm
- Forum: Archive
- Topic: [News] Mandos sleep
- Replies: 20
- Views: 61101
Re: [News] Mandos sleep
I can't take credit for any of this, even though I really think it's a great change. I'm just the messenger. No cake for me.
- Sun Mar 09, 2008 9:19 pm
- Forum: Archive
- Topic: [News] Mandos sleep
- Replies: 20
- Views: 61101
[News] Mandos sleep
Message 2277 : Mandos sleep (Nienor)
Written on Sun Mar 9 21:18:25 2008
Mandos sleep has been renamed to "shadow of death". Characters affected by shadow of death can enter Arda but suffer debilitating penalties.
There may be more changes to this affect in the near or the more distant future.
Written on Sun Mar 9 21:18:25 2008
Mandos sleep has been renamed to "shadow of death". Characters affected by shadow of death can enter Arda but suffer debilitating penalties.
There may be more changes to this affect in the near or the more distant future.