Armour

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Lowers damage received. Two numbers are important here: absorb and max. Absorb is the relative % of damage the armour takes. However, the max determines the maximum amount of damage per hit the armour can absorb. If the % of the damage to be absorbed is greater than the max, only the max is absorbed.

The basic armours come in four types: cloth, soft leather, hard leather, chainmail, and metal. These types come in three levels (except cloth): normal, sturdy, and fine. Sturdy and fine provide less penalties and more protection than normal, fine being the best.

Equipment
Armour ClothLeatherChainMetal  –  Shields
Weapons ChargingCleavingConcussionPiercingSlashingSmitingStabbing  –  MissileAmmunition
Other Equipment CloaksBeltsNecklacesRingsWristMisc Equipment  –  ContainersHeldFoodScrolls
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