Armour
From MUME
Lowers damage received. Two numbers are important here: absorb and max. Absorb is the relative % of damage the armour takes. However, the max determines the maximum amount of damage per hit the armour can absorb. If the % of the damage to be absorbed is greater than the max, only the max is absorbed.
The basic armours come in four types: cloth, soft leather, hard leather, chainmail, and metal. These types come in three levels (except cloth): normal, sturdy, and fine. Sturdy and fine provide less penalties and more protection than normal, fine being the best.
| Equipment | |
|---|---|
| Armour | Cloth • Leather • Chain • Metal – Shields |
| Weapons | Charging • Cleaving • Concussion • Piercing • Slashing • Smiting • Stabbing – Missile • Ammunition |
| Other Equipment | Cloaks • Belts • Necklaces • Rings • Wrist • Misc Equipment – Containers • Held • Food • Scrolls |
