Charm is a level 14 mage spell. When cast upon a creature it will try to gain mental control over it. If successful the caster will be able to command the charmed creature (also called charmie) for some time. To command the charmie the charmer also needs to have some experience in the command skill which is taught by the ranger guilds.
The following is an example for issuing a command:
order followers groan
The more active charmies a caster already has, the harder it becomes to successfully charm another one. Thus, you will hardly see casters with more than two charmies. Sleeping creatures are more susceptible to charm. For difficult charmies it can therefore be easier to use the Sleep spell first.
Charmies still maintain their old aggressiveness against all other players except the caster. Only few powerful creatures can therefore be used in groups and charmies are primarily used as buffers, bashers, or parry splitters for solo hunting.
Syntax : cast 'charm' <victim> Type : Offensive, mental Accumulative: No Duration : Yes Casting : Extremely long Position : Standing Level : Level 14 Class : Magic User Min. Mana : 20 Example: > cast 'charm' rabbit