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You will now remember hidden exits you have found.
Hidden exits you have already discovered will show up as regular doors in
exits and such.
You will gain a few travel points each time you discover a new hidden exit.
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Rooms and trails leading through closed doors will now show
= and - on autoexits/exits. For example:
Exits: =[south]=.
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The GMCP
Room.Known module was added. It lets your client
fetch information about which rooms your character is aware of.
See help gmcp room.known for more information.
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You can now use hyphenated keywords in shops, so
list
leather-fine will list all objects that have keywords
leather and fine .
As before, a word starting with a hyphen is a negative filter, so
list shirt-leather -boots will list all objects that have
keywords leather and fine but not
boots .
Thanks Tytje for the idea.
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Enchanted weapons will be easier to identify as they are slightly
more costly. (Jahara)
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You can now disable fight information (opponents and buffers) from
showing in your prompt using
change prompt fight off .
This is likely detrimental to your wellbeing unless your client uses GMCP
to fetch and display this information in some other way.
change prompt none now means that the (regular play) prompt
never changes from a single greater-than sign (> ).
Thanks Grimwine for the idea.
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